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Game Writing & Mythologies with Greg Kasavin

Worldcasting Podcast

CHAPTER

The Benefits of Early Access in Game Development

This chapter discusses the importance of audience feedback during the early access process of developing the game Hades. They explain how they planned to release a small version of the game to gather feedback and use it to shape the story and gameplay. They highlight that early access worked well for Hades since it's a highly replayable game with a story, allowing for continuous development based on community feedback.

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