On The Metal cover image

Jonathan Blow

On The Metal

CHAPTER

How to Schedule a Video Game Using a Co-Producer

Games are about mixing things together and having the complexity come out on the screen in a delightful way. Most of what we do has very heavy data dependencies on each other that you can factor out or put on the side. A game is like a giant nexus of of information coming together so how fun have fun factoring that onto your co-processor right?

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