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Opinions on Turn-Based Chair Game and Outdated Zelda Formula
The speakers discuss their thoughts on the limitations of a turn-based chair game with live service elements and the outdated nature of the traditional Zelda formula for 3D games. They explore the balance between appealing to classic fans and attracting new ones, speculate on potential remakes or separate Zelda games, and share listener comments and suggestions. The chapter concludes with a lighthearted discussion about embarrassing moments from E3 presentations.