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Episode 66 - Procedural Rhetoric

Psychology of Video Games Podcast

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Procedural Rhetoric in Video Games

I was just going to say that that idea of the different way that people interpret the rhetoric sounds like it's kind of central to the work that you've done here. But before we get into that, can you just give us some examples of procedural rhetoric in video games? What's something that the audience might have encountered or something similar to something they've encountered? Sure. One of the examples I'll talk about is September 12, which is this game where you have these little terrorist figures running around and you have to shoot at them.

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