
Three Moves Ahead 589: 'Board Game' vs 'Simulation'-style Strategy Games
Three Moves Ahead
The Story of Hearts of Iron
At hearts of iron is almost kind of unique that it is about like a single conflict, but there are also things like adding mission trees to you for I felt like was sort of a way to take those players who Jump into the sandbox and don't really know what to do. It's not only about nudging it's also creating a narrative so you feel like get more of a story instead of a bigger condition As much as you can have a story in about in the game about the conquest. But all those gcs we've made have different experiences We're returning so much about acidic things and about the characters and how fun it is to lose.
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