
39: The Tricks of the Toolkit with Mark Brown (Game Maker's Toolkit)
Eggplant: The Secret Lives of Games
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The Randomness of X-Coms
The idea of like how often are random events occurring, then that's going to be a very different experience than if you kind of have a random thing and then you get a few turns to kind of feel it out. And then another random thing, which is like that idea of like information flow of of how often a new bits of information coming. Andy was talking to us earlier in our flack about this talk that Jeff Angosteen gave on a bunch of different kinds of noise. One of the kinds that players like the most is pink noise,.
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