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Tom Francis: How He Sold 1,000,000 Copies Of His Games | Ep. #052

The Thomas Brush Show

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Navigating the Challenges of Level Design in Game Development

This chapter examines the intricacies of level design in first-person shooter games, inspired by the style of Bioshock. It highlights the iterative development process, the significance of quality assets, and how changing tile sets can enhance player experience.

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