The story is just far more on the windows. The other change is it's like 2.5D platforming. So you can in a lot of areas go forward and backward. There are times where you're able to kind of go into the background and discover kind of like side areas. But the other side, you can get like kind of stuck on like dumb objects. And for a game that has like, it's so much of it is about just flow and being in the moment, knowing how to do a puzzle isn't always easy.

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