3min chapter

The Gradient: Perspectives on AI cover image

Christoffer Holmgård: AI for Video Games

The Gradient: Perspectives on AI

CHAPTER

How to Scale AI Agents to Production

We're working actively with pixel level data. There are some concerns that you have to think about there as well, and a lot of it has to do with like scaling to production. It's also completely infeasible from a commercial perspective to use that for a multiplayer game. And so what you need to start thinking about then is like, can we scale it in a cost effective way out to production? Or would we be better off starting with training using things like pixel based methods?"

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