In a game called superstruct, eight thousand people spend six weeks imagining what they would do in a series of cascading crises that started with a respiratory pandemic. People were essentially living in what turned out to be our actual two thousand 19, two thousand 20 experience. We lookd for patterns at the sort of 2020s and 21st century when we ran these types of simulations.
Jane McGonigal's new books details how she creates alternate reality games in which people take part in virtual worlds, and, in so doing, gain a sensitively to the cues (and a familiarity with the conditions) that could lead to certain outcomes, making it possible to both prevent those outcomes and create the futures they'd rather live in instead.LINK TO
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