
06: Making Spelunky 2 with Derek Yu
Eggplant: The Secret Lives of Games
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Spelunky: A Coherent and Convincing Ensemble of Mechanisms and Playability
A lot of it is just sort of my what I can, I can do programming wise also not just the tool itself that I use which is game maker. And in that way, that's typically where the most interesting or strangest ideas come from. So there's a lot of things that are kind of like, you know, under control under under under some pretty harsh technical constraints.
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