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Puzzles (& Crypto)

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The 20 20 Mystery Hunt - Back Solving Puzzles

Puzzles have this really special property, in contrast to other types of game and interaction design. You're providing them with some material, some experiential framing that leads them to figure out what to do on their own. And it sets them up for these really powerful mods of revelation. A puzzle is not a good puzzle generally. It's a good puzzle relative to who it's designed to be solved by. So if i'm designing a puzzle for team building activity for a tet company, for a bunch of softer engineers, i know i can rely on a certain type of analytical thinking and communication skills. But i will know that softer engineers, intuitively, will know what puzzle index

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