
25: Slay the Spire with Anthony Giovannetti
Eggplant: The Secret Lives of Games
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The Importance of Intentions in Early Access
The game was in development for two and a half years before it launched into early access but realistically we pretty much had the whole card pool and like most of the enemies. with it so so um so this uh uiux is like the thing that we iterated and worked on the most for just like every little detail to make things as obvious as possible, he says. "I feel like you guys and the subset games guys are connected by the waste somehow"
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