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User data for difficulty levels, Sony's predictive AI assistant, Tencent shuts down US game studio, pullback in the games industry, and the shutdown of E3
This chapter discusses the use of user data to determine difficulty levels in games and the announcement of a dual sense controller design with a predictive AI assistant feature. It also covers Tencent shutting down a US game studio, Hasbro cutting jobs, and speculates on a pullback in the games industry due to post-COVID growth. Additionally, they mention the shutdown of E3 and the changing dynamics of game promotion.