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How a Games Industry Pro Leads Product at Peloton Interactive

Deconstructor of Fun

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What I've Learned From My Game Development Experience

I worked on a first time use our experience on ray dialogues fbcs on level design andr a pre free course credit worke for me, that's al right, funnel fuddl straight into the company. I i worked on some a music license titles. The thing that was the most fun, that actually started to get me to think about product the most, was i worked on a game for facebook called baby and me which was about a raising a virtual baby on facebook. And so trying to think about game design from the perspective of a putting yourself in someone elses s and create an experience for them, i think that was really critical.

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