2min chapter

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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

Do You See the Flaws in Wolfenstein Quake?

There's good stuff on both where a lot of it was low level nitpicky details about game dev and, you know, I've learned enough things where there's no project that I worked on that I couldn't go back and do a better job on now. Do you see the flaws and you're thinking now? "I mean, sometimes I'll look at and say yeah, I had a pretty clear view of I was doing good work there"

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