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Designer Notes 65: Robin Hunicke - Part 2

Designer Notes

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Is It a Good Idea to Start a New Franchise in a Blizzard?

Riot 's interesting, because it'sa, it was a long range joke, you know, that they were incapable, but they were actually just taking their time doit. One of the biggest problems of designers is that we feel incredibly pressured. I think when i stepped in to work on journey,you know, i was like talking to criss butcher about going on to bungy. Genovah came and showed me the game designed for er journey and was like, you should be the lead designer on this game. And i saw, i saw it in myself, like, if i go back to being a le designer, i'm going to automatically leanint to these behaviours

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