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How to Design a Death Trap Dungeon
The fun for me and Raislin is luring people to their death promising greatness which is only for them to fall on poison spikes in deep pits. The thing about human beings is that they are very happy to fail it makes them more determined to succeed next time. It's finding that balance between simplicity and difficulty to kind of that kind of Zen care of accessibility but most people very happy to go into the dungeon many times fail many times but ultimately kill the blood beast and get through and out with the treasure.