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Anticipation and Discontent in PlayStation's Future
This chapter explores the unveiling of Housemarque's new game, Saros, and its thematic connections to Returnal, generating excitement despite the absence of gameplay. It also critiques the current state of PlayStation's first-party releases, expressing frustration over sparse announcements and comparing Sony's output unfavorably to Microsoft’s. The discussion highlights visual aesthetics in upcoming titles and emphasizes a desire for more innovative IPs to invigorate the gaming landscape.