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#277 Diving into Cards as a Crossroads

The Game Design Round Table

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The Drawbacks of Cards

Designers should be thinking about when they are considering using cards as a component. For certain types of players, reading of the deck and understanding the variability of what cards will come out is something that some one can learn how to do. If you're not going to reuse cards, why don't you want to re use cards? Maybe it should be something like dice or something, something that's a little bit easier to kind of re use over and over again. Or miniature's better. Ar tokens better. Is cardboard better? M or some other a component that we haven't yet seen,. In the industry that people are utilizing m. And also, it's just like a lot of people

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