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Powering the Otherside Metaverse w/ Improbable CEO Herman Narula | Overpriced JPEGs #47

The Carly P Reilly Show

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Metavers Technology and Interconnected Experiences

Aims to create social experiences that wouldn't be commercially or practically viable in video games, but become very viable within the construct of a mediverse. One really great example is you now mass ive stadiums of people hanging out together, socializing with a celebrity or with each other. You don't necessarily win or lose them, although they can have game play mechanics and which don't require attention. And finally, with the bok, i go a little bit crazy, am i know, in the last couple chapters where i posit that as we get evermore fulfilling experiences, ever more important, interesting things happen in these other realities. I think we're set up as a species to really

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