Loren Weng is one of the sharpest minds in modern rogue-like design, known for redefining how systems, mechanics, and progression shape a player’s experience. From leading the spellcasting and combat systems in Harry Potter: Wizards Unite to pushing new boundaries in game design, Loren brings a master-level perspective on what it takes to evolve an entire genre. This episode is a deep dive into how the best designers think, innovate, and stay ahead of the curve.
Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our
Discord channel to answer your own burning questions and be immortalized in the recordings.