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Episode 1 - Rami Ismail

Open World: Your Game Localization Podcast

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How to Localize a Product Made in a Culture That Most of the World Understands

The question is relatively simple. How do you culturalize and localize a product made in a culture that most of the world understands and has a feeling with? For our games, for example, as an Arab Muslim, we've done a lot of post-apocalyptic games,. But it just didn't make sense for me to make a game in which you deal with loss or hurt by including alcohol because that's all I would do. So many games get set at the safe location because it's easier. And finding a way to communicate something that is so based on the idea of death and love in a specific culture can be hard.

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