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The a Switch and Gears to Be Into First Person
We wanted it to feel like te player was fullyund didn't fully understand who they were until we looked in the mirror. And tat maybe wouldn't come across if weding to it first. The searching amy's flat sequence, came quite a lot later. I'm sure there was a lotsto to to sort of prepare. It wasn't just a case, but we could say, we're doing this bi know, from just like a designed point of view. Alist, tedo at first person. But, er, i mean, this really is a question for eda program sthat made everything look really simple.