
#262 Diving into Co-op Card Games with MJ Newman
The Game Design Round Table
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Wiulth of the Rings
With arkam, at least we had our years of developing lord of the rings to help. We just kind of went with what felt right and listened very closely to our play tusters. And i think what we found that players really liked, a, the very stimulations sort of things. Wiulth arkam were like, a something would happen, like the school came out, and my friend was over here, and i barricaded him in the room with it because i needed to get away. They did that, but they felt it. You know, you don't i mean, yes, a i think we're oing to talk a lot about ar
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