3min chapter

The Adventure Zone cover image

The Adventure Zone: Ethersea — Prologue II: The Cost of Opportunity

The Adventure Zone

CHAPTER

The INR Plateau and the Bath of Fear

The spirits are able to move things, which is like the only evidence we've gotten of them so far. And no one can like give them a voice. No one can figure out how to like converse with them using voices. In the tide pools, there was a baby who got away from whoever was watching it and started to crawl toward the water. It was stopped by a creature that nobody had ever really seen before - a horseshoe crab terrier.

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