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Lancer

Ludonarrative Dissidents

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Exploring 'Lancer': Mechanics and Storytelling in Mech Battles

This chapter dives into the intricate mechanics and storytelling elements of the tabletop game 'Lancer,' focusing on mech combat over larger capital ship battles. It discusses the campaign 'No Room for a Wallflower,' where players defend a colony against an AI threat, highlighting unique gameplay scenarios and player agency. The conversation also addresses game design challenges, customization options, and the implications of mech abilities within the narrative framework.

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