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The Importance of Language Agnostic Puzzles
I've definitely been kind of trying to lean more into creating language agnostic puzzles. And for the most part like it really varies depending on the game but in a world flame at least if you could read the words like that clue you to the puzzle a lot of the puzzles themselves don't need like the language knowledge to solve right. But also when people when there's like international publishers who are like, hey, would you be interested in like publishing this game in German? And I'm like, well, yeah, you could do that with Emerald Flame because a lotof the puzzles are not so language dependent. So that's something that I'm thinking about as I'm kind of prepping