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Supercell CEO Ilkka Paananen on Games Club

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Superseland - Culture, Organizationor Design

Sargo: I think about, you know, ending projects of they don't feel like they are going to make it. How hard was that to do before you'd really found a hit? And then how is that evolved over time? You nobisly wonte you have a couple of hits tod make it. Sargo: We just need to be on top of the fact that we need to be ruthless with our decisions. It's always aconsat moment, an, and my fingeres go tingle in the early days at superseland.

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