
07: Death in Roguelikes with Kawa
Eggplant: The Secret Lives of Games
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The Importance of Social Experiences in Games
If it's not a multiplayer game you're not social at all right it's you and I guess the designers in a sense. In general you're not interacting with anyone or anything but humans are social creatures and humans are particularly social when it comes to cultural experiences that's the whole point. That includes spallocade that includes roguelikes he applied that includes Nintendo hard tradition and everything else. A lot of what we talk about isn't success it's failure isn't just successful, it's also been called "failure" which is an even more negative term for video games.
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