Eggplant: The Secret Lives of Games cover image

05: The Design of Spelunky

Eggplant: The Secret Lives of Games

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Procedural Generated Games

I think maybe the most just alluring part of it for me is you know as a game with stuff and I'm a designer who likes to do things that are simple because the design and craft portion is so short. And for me like most of the reason I make games is so that I can play them and discover these weird things. It's really cool about these procedurally generated games, when you built them the right way ultimately they're an exploration discovery process. That feels more akin to these you know tight small card games or dice games or whatever. So I'm just really desperate to do something like that so that I could kind of you know make something that has more in it and

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