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Designer Notes 73: Liz England

Designer Notes

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How to Constrained the Scope of a Game

"I had some fantastic spreadsheets, I will say, like, I get calculated everything. And it was pretty, I was pretty on target with how much like, how many lines it would cost to do new kinds of systems," he said. "It's an interesting challenge, but probably not a challenge that a lot of people would be interested in doing." He added: "If you want to ship this concept of playing as anyone in this open world, well, this is part of making sure that that system ships... It's just not player facing at all"

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