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The Rest Is Entertainment
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Awards as Murder Weapons and the Significance of the Gaming Industry
Exploring the humorous notion of awards as potential murder weapons, the chapter relates it to solving murders in an upcoming book. It delves into the cultural positioning and significance of the gaming industry compared to movies, TV, and music, discussing historical perceptions, critical roles, resistance to critique, and the influence of gaming franchises like Sonic the Hedgehog and Grand Theft Auto.
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