2min chapter

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What Business Leaders Should Know Now About the Metaverse

HBR IdeaCast

CHAPTER

Roblox and Second Life - The Metaverse

Every decade we see remarkable increases in visual fidelity and technical sophistication. Second Life at its peak in about 2006, 2007 had roughly 800,000 active users. Roblox is itself a platform that spans over half a billion lifetime users. To call it the metaverse would be to call YouTube,. A UGC platform of video, the internet.

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