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Designer Notes 73: Liz England

Designer Notes

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The Swordfish: A Puzzle Game

A lot of just like, like sitting down and doing the work. But it's also very data driven, right? Yeah. And you know, you just have to work through the work of doing the data. The simulation is not very robust, right? It's a very brittle simulation. That's all about first order reactions are what you would expect from like the sort of like chaotic cartoonish environment. So identifying cause and effect was pretty inscrutable.

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