6min chapter

Think Like A Game Designer cover image

Jesse Schell — Mastering Game Design, Unveiling the Secrets of Fun, and Exploring the Gamification of Life (#3)

Think Like A Game Designer

CHAPTER

The Secrets of Building a Culture

When you have less than 20 people, I find you don't have to think very hard about communication. When you get even bigger than that, there's people, you're not even who they are in the organization. And so once you start to get up to those sizes, if you're going to have meaningful information flow in the studio, you have to engineer it. You have to kind of engineer all these ways that people can talk to each other.

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