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259 Diving Into Cards as Components

The Game Design Round Table

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The Hidden Information in Magic - Is That Really Possible?

The card is just this uniquely well designed component that, a, there's space and and resolution to load it. You can do a lot on cards in ways that are highly usable and weigh more information thense than like a board. How does a designer know when they've put too much on? That was sort of a, when i was working n in cards, that was a something that got brought up a lot,. But we never had sort of clear philosophy behind how we knew we've put toomuch on.

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