4min chapter

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From Arcades to Education: Brent Bushnell of Two Bit Circus on a STEAM-Powered Learning Revolution

Edtech Insiders

CHAPTER

Bridging the Gap: From Gaming to Engaging Education

This chapter delves into the shift from gaming and entertainment to education, showcasing insights from individuals with non-traditional backgrounds in teaching. It highlights the significance of engaging students through innovative projects that relate learning to real-world challenges and the role of technology in enhancing educational experiences.

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