
39: The Tricks of the Toolkit with Mark Brown (Game Maker's Toolkit)
Eggplant: The Secret Lives of Games
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Randomness in Non-Digital Games
The rise of German board games, Euro games in the late 90s and early odds was kind of seen as a shift within board game design. So rather than the output randomness of making musicians and doing all these big dice rolls in a game like risk, you had these more strategic games like Carcassonne. And so this this obviously it's not a binary and and it's not that clear but I think it's important to start with the feeling that the player is going to have"
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