The AI agents all start with the same basic, you know, alignments or the same basic resources or jobs. But in some worlds, there's no player versus player or in some world, there're no player versus good aligned NPCs. And people could pick their play style based on what type of world they select to warp into. So yeah, what about ruining the game economy by selling too many materials into town? Like if you sell too much bread in a town, you could bankrupt the baker. Some of these types of systems already exist and I feel like it would be self-balancing to a point. We've reached a point where creating a next generation gaming experience has become functionally

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