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Ep 22: Geoff Keighley wasn't 'thrilled' with that MGS3 remake reveal

Friends Per Second

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The Candle Man's Climbing Game

The biggest thing about this game, though, is how it fucking controls. If the camera is not up golem's arsehole, there are points where you climb. And also one of the mechanics they use in the climbing sequences is they don't show you what's behind you. It's just so basic basic like uncharted to level climbing, but like overly telegraphed and just kind of boring. Like, how could you think this was the right idea for a game? I'm so confused.

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