
Katamari Damacy series – Cane and Rinse No.604
The Cane and Rinse videogame podcast
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Innovative Design in Katamari Damacy
This chapter explores the unique design concepts of the Katamari Damacy series, focusing on its dynamic object interactions and the notion of 'flat ontology.' It analyzes the game's level design, highlighting player experiences and frustrations related to scaling and object navigation. Through comparisons with other games, the chapter emphasizes the importance of environmental judgment over reflexes in mastering the gameplay.
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Transcript


