The AIAS Game Maker's Notebook cover image

Returnal with Harry Krueger

The AIAS Game Maker's Notebook

00:00

Designing Off-Screen Enemy Attack Behavior

They discuss the challenges of designing off-screen enemy attack behavior in third-person games, including the impact of camera perspective and the use of audio feedback and visual indicators.

Play episode from 40:37
Transcript

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app