
Zuckerberg on the Quest Pro, our impressions, and the state of VR games
The Vergecast
The VR Balancing Act: Hardware vs. Software
This chapter explores the contrast between hardware advancements and software performance in the virtual reality (VR) industry, particularly focusing on Meta's products. The speakers discuss the challenges of converting innovative technology into practical applications, emphasizing the need for improved VR experiences. They also delve into future developments and user interactions, casting a critical eye on the limitations of current VR offerings.
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