
Unsighted with Tiani Pixel & Fernanda Dias
The AIAS Game Maker's Notebook
00:00
Uncited and the Restoss History
"It was kind of a long term planning that we did o to achieve all this. But we're happy that it's, it paid out, and everything's going according to plan," he says. "We saved money for a long time to to be able to to comfortably do this without risking ourselves too much", the developer adds. 'I really wanted to have a good, a project that could show cas like our skews, and that we could make, like, to show people that we can make a good game'
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