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#27: The Future of Concept Art, with Jad Saber

The Andrew Price Podcast

CHAPTER

Art Direction Sheets

The game went through, you know, as every other game, different phases. There was a lot of exploration about how things are going to look like and everything. The art director got inspired from gibly because they had such an amazing way of separating the elements in their images. They say that good design comes with a simplicity - so we tried to group everything visually so that it is very readable and beautifully designed.

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