
Episode 26: Sugandha Sharma, MIT, on biologically inspired neural architectures, how memories can be implemented, and control theory
Generally Intelligent
00:00
How to Reuse Across Environments?
Currently when I'm going across environments, I think of map fragmentations. And these map fragmentations are happening based on surprise signal that is coming out of the boundary vector cell inputs. So really, it's looking at the geometry of your environment and then fragmented fragmenting your map based on the geometry of the environment. Now if you add additional distractors, right, that will still generate some fragmentations,. But it wouldn't correspond exactly to just the geometry of the environment. It might also correspond to other kind of artifacts or, for instance, a furniture, etc. Right. The only thing that would need to change is the pre-processing of this entry input, right?
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