A Constructor is any entity that causes a transformation from some input to some output while retaining its ability to cause another such transformation again. So for example, we could also just think of the Frappuccino machine as taking in a substrate of coffee beans and milk and transforming that substrate into a different form of just aFrappuccino drink. Another concept in Constructor theory is that of an attribute. This roughly corresponds with the colloquial definition of the word attribute.

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