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The Importance of Geometry in Virtualization
Having a higher resolution texture doesn't drop your frame rate It just consumes more memory. Having it be constant scaling with the resolution like I was saying the kind of goal is for virtualization There's one that's just not really a direct translation for meshes. So there needs to be You need to have this level of detail concept and that level of detail needs to not something that happens globally The entire thing changes in relation to what you're seeing on screen.