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Java FX, Codename One, Swing, Flutter and a Bit Android

airhacks.fm podcast with adam bien

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Java One: A Simple Graphics Framework

The problem is not derendering pipeline. The problem is the widgets and how the framework is designed, right? It's just it requires a much more elaborate graphics pipeline than we do. Our implementation is complex, but it's relatively simple and very conservative in terms of the APIs that we need from the underlying platform. I mean, it worked on a two megabyte Makiya. So it works efficiently, even on today's phones, because it was designed to fit at a really small footprint and be efficient visually on the screen.

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